Rules

STL: “Bike Polo is dying a slow death due to neutering”


Watch this then follow the link to read some words from Ben of STL.

stlbikepolowk.blogspot.com – Separation of Hardcourt and Grass…

He makes a good point about how what I started calling Hardcourt Bike Polo back in 2007 is not the same as it was then, and is going down a road toward the way grass polo is, full of rules and nonacceptance of physical play. Almost two years ago I made a post here pointing out the same thing.

NAH meeting in Madison, WI July 19th, 2010

North American Hardcourt, a body of bike polo representatives, held a meeting in Madison the morning after the NAHBPC.

Members in attendance:
Justin Gullickson (Cascadia), Doug Dalrymple (Eastside), Brian Whitmore (Northside), Jonny Hunter (Midwest), Alex “Joker” Dash (Southwest), Ben Schultz (Midwest), Mike Tretter (Southwest), Meg Lee (via-telephone, Cascadia), Ian Dunwiddie (Eastside), Angelo Salazar (Northside), Kevin Walsh (Northside). Also in attendance: Alexis Mills (Ottawa club rep), Britt Willey, Robbie Eccles. Thanks to Just Coffee and Heather of Underground Food Collective.

With just this last image, click to see large.

2010 North American Hardcourt Bike Polo Championship Rules

NA Hardcourt 2010 NAHBPC Rules

Equipment

1 – Teams will consist of three players on the court at one time.
1.2 – Teams will be required to wear matching colors. Please bring a backup color to wear in the event that your opponent is wearing a similar color.

2 – Any common type of bike is allowed. (BMX, road, track, mountain)
2.1 – The bike must have at least one mechanism for stopping. (i.e., handbrake, fixed wheel)
2.2 – You may not add anything to the bike to help block shots (e.g., a bar under your BB, netting in the front triangle) with the exception of wheel covers.
2.3 – Mallets and bikes may not have dangerous protrusions (bolts sticking out, jagged edges, etc.) Handlebars must be capped. Bullhorn handlebars are not allowed.
2.4 – Helmets are mandatory. Pads are recommended.

General Rules of Play

3 – Start of a game:
3.1 – Each team will begin behind his/her own goal line.
3.2 – The ball will be positioned at center court.
3.3 – Play will begin with a “3 – 2 – 1 – Go” from the timekeeper.

4 – Scoring a goal and ball movement
4.1 – A goal must originate as a “shot,” defined as striking the ball with the end of the players mallet.
4.2 – Wrist shots or scoop shots are not considered a “shot,” therefore will not count as a goal. This technique may be used to pass the ball.
4.3 – A “shuffle,” defined as a ball that is struck with the broad side of the mallet, will never count as a goal unless the ball is shuffled by a player into their own net. This is an own goal. If an offensive player
shuffles the the ball into their opponents it will not count. The defending team will get possession of the ball and the offensive team will concede half-court.
4.4 – Ball-joint: Not to be confused with a scoop pass, toss or other ball handling. The ball-joint is defined as pinning the ball between an open end of the mallet head and the playing surface and then dragging
it. Ball-jointing will be allowed ONLY in the player’s defensive zone. Ball jointing in the offensive zone will result in the ball turnover and concession of half-court.
4.5 – If the ball becomes lodged on a player, bicycle or in the spokes of a wheel in such a way that it cannot be played safely, game play will be stopped. The ball will be dislodged and placed on the ground at
the point of incident. The player directly involved in the ball being lodged will get possession and play will resume.
4.6 – The ball cannot be played with the feet. Intentionally touching the ball will be counted as a foot-down or “dab” (see below) and that player will be required to tap-out.

More >

ESPI5 Rules (Final Cut)

Zach just sent me this in an email. I like it!

Teams:

Uno, dos, tres. Tres el playeros on each team.

Timeouts:

Only refs are invested with the power of timeout. They will call one for mechanical repairs or person repairs if someone gets injured. They may also stop the game if they want to explain a call, although they are not required to do so.

Players:

1. Teams will be required to wear matching colors, please bring a backup color to wear in the event that your opponent is wearing too similiar a color. If no backup jersey is available, a coin toss will determine which team plays shirtless.
2. Mallets and bikes must not have dangerous protrusions (bolts sticking out, jagged edges, etc), and must be capped on the handle/handlebars.
3. Helmets are required. There’s also plenty of other safety equipment available, so please come prepared.

Goals:

1. Shots come off the business end of the mallet, unless a defensive player shuffles (or deflects off their mallet) into their own goal. They can deflect off any number of wheels, bikes or walls. Shots that deflect off a teammate’s body are considered shuffles.
2. Wrist shots that are scooped up off the ground with the mallet tip will count as valid shots as long as they never go above the goal’s crossbar, and also do not come from the player’s defensive half of the court. This means you can pass with an air ball anywhere at any height, but if you are attempting to score it has to be done from your offensive half of the court (no long bombs), and it can’t ever go above the cross bar on its journey to the net.
3. Shuffles do not count unless you are shuffling into your own net. That is an own-goal.
4. Half court will be given to scored-on team: play starts when ball or scored-on player crosses half court.
5. If goal gets accidentally moved, a goal judge or ref will fix it. Play does not stop.

Game format: Games will go to time regardless of score. Earlier games in group phase go to 15 mins, later on it will be 20 mins for semi finals, and the 3rd place game and final will be to 30 mins. Play does not stop at 5 goals. If there is a tie score in an elimination game, play will stop at the buzzer, and will restart with normal face off “joust” in sudden death mode (first goal wins the game).

More >

Quick and easy Rules video out of Savannah

Bike Polo Rules Sequence from Mo Ghayour on Vimeo.

Edit:
Here is a longer video that includes the Bike Polo Rules Sequence video as a segment. This one discuses the current state of bike polo, specifically organization and commercialization, from the view point of a few players in an unnamed city. It could also be from Savannah, Georgia. I’m not sure.

Bike Polo: A Cycling Sport from Zach Cost on Vimeo.

Bench Minor rulebook revised

Follow the link to what you need to know if you’re playing in the Bench Minor

Link: http://docs.google.com/Doc?docid=0AX79vnJNQ88PZGduamMyMjhfMGRneDlwbmhy&hl=en&pli=1

Announcing the DRAFT for Bench Minor Tournament, MARCH 20-21, 2010, NYC.

Instead of limiting the registration to 5 preformed teams, we’ve decided to open the registration to all individuals. As this will be an atypical bike polo event, in terms of game duration and style of play, we want to give anyone who is interested an opportunity to be selected to a team.

We think this will allow for:

1) excellent competition.
2) parity among teams.
3) the opportunity for anyone who wants to attend and play to get a chance to be selected.
5) unique combinations of players.
6) individuals to participate without having to gather a hometown crew.
7) memories that will last a lifetime.

Here are the guidelines:

1) Anyone can declare themselves eligible for the draft. There won’t be a need to limit the draft pool size, as everyone will have an equal chance to get drafted.
Registration will open February 15th and close Saturday February 27th at 5pm. The draft will begin Sunday February 28th at Noon EST. In order to play in this tournament, you must be registered for the draft. If you do not participate in the draft, you cannot be added to a roster at a later date.

2) We would like the captains of the 5 teams to be representative of the various North American regions. Adam will request a captain be nominated by their regional peers from the following regions before the registration is closed. West Coast, Canada*, Southeast/central, Midwest. *i realize Canada is massive. We’d like one rep (Calgary, E.Van, Ottawa, whatever) from Canada is all we’re saying. Ideally, these individuals are solid, team minded players who have a good knowledge of the talent pool. Obviously, these captains are encouraged to draft players from all regions to create as diverse a lineup as possible.

3) There will likely be an 11 round draft, with each captain drafting one player per round. The draft order will be randomly selected, and publicly monitored to insure its randomness. Selection order will go 1,2,3,4,5,5,4,3,2,1,1,2,3,4,5 etc. The draft length will be confirmed once we have a look at the amount of people who declare themselves eligible.

4) At the end of the draft, each team will have 12 players (1 captain, 11 selections). From the end of the draft on February 28th until 5pm Sunday March 14th, captains are permitted to negotiate trades with other captains, if they would like to adjust their lineup.

Trade rules are as follows:
1) Both captains must confirm the trade with organizers.
2) Players will have no part in the discussion of the trade. Negotiations will take place between the captains.
3) Once a player is traded and confirmation has been received by the organizers, the trade is final. The player will then be informed and the roster changed.
4) As of 5 pm Sunday March 14th, a final roster must be submitted to the organizers. This player list is final and only players on this final confirmed list will be allowed to play.
5) If a scheduling conflict occurs, and a confirmed player is unable to attend at the last minute, only an undrafted player from the original registration pool can be added as a last minute roster addition. This addition must be confirmed with the organizers prior to the start of the tournament. If a confirmed player is unable to attend the tournament, and no addition to the roster is available or made, the team will play with less players.
6) Trades can involve multiple players and multiple teams. Again, trades involving multiple teams must be confirmed by all parties to the organizers and will be conducted through the captains, and not the players. Although you can trade 2 for 1, 2 for 3 etc. you will only have 10 players active for each match, and it’s beneficial for all involved if your roster remains as close to 12 as possible.
7) There is no limit to the amount of trades a captain can make, or the amount of times some hot potato can be traded.

So, on March 14th, final rosters for the 5 teams will be posted, each with 12 players. Prior to each match, each captain will declare 10 of the 12 players active and eligible for that match. This active roster can and should change for each game. If a player or their bike becomes disabled during the match, one of the non-active players can be made immediately active. That disabled player can be active for the next match, but cannot resume play in that game if they have been replaced on the roster by a substitute.

The main idea of this draft model is to promote interesting combinations of players at the beginning of tournament season, and to make this tournament inclusive and available to anyone who would like an opportunity to be selected for participation in Adam’s bizarre hybrid polo fantasy.

As i believe it to be now, I (Paul) and a few other NYers will be monitoring the draft. Adam will not be a part of that monitoring process as he will be one of the 5 captains making selections and trade in the draft.

Info on registration will follow soon. I hope you all are having a good new year.

Paul

Bench Minor Tournament

Bench Minor
Bike polo tournament
March 20th – 21st, 2010
Chinatown, NYC

Finally, some real info about Adam’s Tournament. I talked with him tonight about this and the teams are strictly limited to five. But teams can have more than the 8-10 players as stated on the flier. It’s only a limit of how many players that can be on the bench for a game. Example: Team “Gerbilers” from a mix of Mid-West cities could have 13 players, but only 10 of them can play in a game. Three of the teams players would have to be scratched from the game but they,  the Gerbilers, can change line up from game to game. Any way, My point is that the 5 team limit, times the 10 player max does not necessarily mean only 50 people get to join in this debacle. Also this is just in case you don’t read the rules, but you should. There is some trash talk about players we love and despise.  And 2010 is the Year of the Tiger. Just saying.

Still no word on how much the entry fee will be. Per team or per player? I’m not sure. I’m sure some invitation will be extended to clubs of Adam’s choosing but I’ll let Adam announce how he plans to grant entry into his hockey inspired tournament.

By the way, March 20th is the Vernal Equinox and a week after Daylight Saving Time.

Good Luck.

Teams:

Teams will consist of 8 or more players. For each game (both periods) you need between 8 and 10 players on your bench. Although your team might be 12 or 30 people, you need to pick which 8-10 people are going to be active before each game, and stick with those until the match is over. Teams can be comprised of any combination of city and there’s no minimum on how much time each member plays. You can switch players in and out on the fly as long as there are only 3 active on the court (or two during a penalty kill). If the entering player(s) are active in play before the exiting players are completely on the bench there will be a delay of game penalty called.

Players:

1. Each player should have two different jerseys (tshirts, hoodie, whatever) in each of their team’s two different colors. The whole team will be wearing same color jersey that doesn’t conflict with opponent’s color. That’s why the teams have two different colors.

2. Mallets and bikes must not have dangerous protrusions (bolts sticking out, jagged edges, etc), and must be capped on the handle/handlebars.

3. Helmets are required, unless insurance doesn’t require them. There’s also plenty of other safety equipment out there. So don’t complain about your little fingers getting booboos when you could be wearing gloves.

Goals:

1. Shots come off the business end of the mallet, unless a defensive player shuffles (or deflects off their mallet) into their own goal. They can deflect off any number of wheels, bikes or walls. Shots that deflect off a teammate’s body are considered shuffles.

2. Wrist shots that are scooped up off the ground with the mallet tip will count as long as they never go above the goal’s crossbar, and also do not come from the player’s defensive half of the court. This means you can pass with an air ball anywhere at any height, but if you are attempting to score it has to be done from your offensive half of the court (no long bombs), and it can’t ever go above the cross bar on its journey to the net.

3. Shuffles do not count unless you are shuffling into your own net. That is an own-goal, and for this tournament you’ll have at least 7 other people pissed at you for doing this, instead of the standard 2.

4. After a goal is scored, both teams will have a chance to switch players. The ref will whistle to begin play.

5. Half court will be given to scored-on team: play starts when ball or scored-on player crosses half court.

6. If goal gets accidentally moved, a ref will fix it. Play does not stop.

Game format:

1. There will be two periods of 25-35 min (length of periods is still under review). There will be a 1 min break in between halves, when the goal your team is defending will switch. No timeouts! Work on your bikes while you’re on the bench. The clock will stop after a ref calls a penalty and after goals, so teams will have a chance to switch players, and then it should only take a couple seconds for the teams to get on-side.

2. Each team will play all others in a round-robin fashion. Wins are worth 3 points, losses are a big fat 0, and ties are going to be fun. Because the game restarts with standard “joust” but teams play 2 on 2 in sudden death. Whichever team scores first gets 2 points, losers get 1 point. After round-robin there will be a single elimination final between the top 4 teams. Based on the round-robin rankings, the top ranked team will play the 4th, 2nd vs the 3rd, and then the cup final. And oh yes, there will be a cup. You want to win this.

More >

Adam's Tournament


So Zach asked me to post this.

They are working on a flier with official name, dates and tournament structure info. Check back for all that soon. Till then here is a link to the Google document that is the rules. Look it over and leave feed back. Zack and Adam will see it here as they are not on League of Bike Polo all that much at all.

http://docs.google.com/Doc?docid=0AX79vnJNQ88PZGduamMyMjhfMGRneDlwbmhy&hl=en

More info soon….

A wise man once said…

GeorgeSantayana

“Those who cannot remember the past, are condemned to repeat it”
- George Santayana from Reason in Common Sense, the first volume of his “The Life of Reason” book.

For one moment lets take a step back and think about this.